MarketResearchNest.com adds “Global Gaming Console Market 2017-2021” new report to its research database. The report spread across 69 pages with table and figures in it.
Research analysts forecast the global gaming console market to decline at a CAGR of (1.23%) during the period 2017-2021.
About Gaming Console
Gaming console is a specialized computer that is designed for interactive video gameplay and display services. A video game console functions like a PC, and it is built with the same components such as a CPU, a GPU, and RAM. Consumers play the game through a controller, which can be a handheld device with buttons, joysticks, or keypads. The video output and sound output are delivered through a TV or a similar audio-visual system.
Covered in this report
The report covers the present scenario and the growth prospects of the global gaming console market for 2017-2021. To calculate the market size, the report considers the revenue generated by the sales of gaming consoles. The report also presents the vendor landscape and a corresponding detailed analysis of the top four vendors in the market.
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The market is divided into the following segments based on geography:
Technavio’s report, Global Gaming Console Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Technavio Announces the Publication of its Research Report – Global Gaming Console Market 2017-2021
Technavio recognizes the following companies as the key players in the global gaming console market: Microsoft, Nintendo, Sony, and Razer.
Other Prominent Vendors in the market are: NVIDIA, OUYA, and Tommo.
Commenting on the report, an analyst from Research team said: “One trend in the market is vendors are manufacturing multipurpose gaming consoles. The demand for multifunctional devices is high in the present global gaming console market. An electronic device should not only serve as a source for gaming, but it should also have connectivity features. Multifunctional gaming consoles are not just gaming platforms; they can also be used to watch videos, listen to music, and browse the Internet.”
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According to the report, one driver in the market is enhanced features of next-generation gaming consoles. Despite the fact that an average gamer uses gaming consoles for nearly a decade, the next generation of gaming consoles are released every five years (on an average). The major reason for this is the increased consumer demands as the consumers look forward to enriched audio and visual experience for gaming. The increasing disposable incomes have made the gamers able to afford high-end display and TV sets. The HD displays, along with HDMI and wireless network compatibility, have increased the expectations of the gamers.
Further, the report states that one challenge in the market is low penetration of gaming consoles in the E-sports market. In of revenue generation, the gaming console segment is the largest segment of the global gaming market. However, when it comes to E-sports, the impact of gaming consoles is limited. Apart from a small share of fighting and sports genres, in which the emphasis on one-on-one gaming is high, the penetration of gaming consoles is extremely low in E-sports. Compared with the popularity of gaming genres such as MOBA and FPS, the market share of console gaming is negligible as console gaming does not generate high viewership.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Key questions answered in this report: What will the market size be in 2021 and what will the growth rate be; What are the key market trends; What is driving this market; What are the challenges to market growth; Who are the key vendors in this market space; What are the market opportunities and threats faced by the key vendors; What are the strengths and weaknesses of the key vendors;
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Mr. Jeet Jain